I have been looking at a tutorial from Autodesk Japan and found it was using multi-cut tool with symmetry enabled. Specially starting from the symmetry edge. When I try to do it, the symmetry edge loop prevents me from starting on it (showing a disabled cursor), starting from anywhere else is fine. Has Maya changed in…
Hi guys, I was wondering if it has a way to do holding edges using Ndo without a high poly, I mean a precisely way to do that to get nice smooth edges results just on small objects for static meshes, sometimes holding edges technic consume a lot of time, Thank you!!!
on CGTuts, there's a tutorial that demonstrates making a selection of edges and turns them into a ring of edges. I kinda know how to do it manually by adding tracing a circle and adding cuts, but this is really confusing.
Another blender question: is there a way to align uv island from an edge ? imagine a rectangle rotated, you select one edge and it rotates the island so the edge is now orientated horizontally or vertically.