Thanks for your words, I am glad that you like it, I used Vray for rendering, Forest pack for greenary, and Pheonix for smoke effect in 3dmax. I did compositing and light effects in after effects.
Smoothing groups usually cause some funky shading/lighting when I try to use them for that purpose. Maybe I just need to play around with them more? Also, I use 3Dmax.
Well I was taking a whack at the arena net thing until 3Dmax corrupted my file, It's probably for the better though, don't want the first thing on my portfolio to be something that's going to be so commonly seen
There seems to be an easy way to do this in Blender. Not sure what program you're currently using. I'm not sure about 3DMax or Maya though. http://blenderartists.org/forum/showthread.php?225323-Converting-Tri-Polys-to-Quad-Polys
Thansk Brad :) i just lost my 3dmax CD, will finish him when find it ^_____^ About "flesh", it's just for fun, a quick concept, sculpt and maybe lowpolish it (if i'll find that stupid CD!) a little update
Sorry Vig but I havent got a Plus next to the spline. I am using gmax, are you using 3dmax because yours seems to be different to mine. I havent seen rendering neither. Cheers Len
You can also use the tremendous plug in called Textools (for 3dmax) and the function "explode by smoothing group". That will separate uvs shell every hard edge. This script is smart and clever. Thanks to "RenderHjs". http://www.renderhjs.net/textools/
HI. I want to know, within 3dmax (or what is best way?), what i can use to create complex animation for character? Complex animation (not for games): creating phisyx for straps, animated cloth, real dynamic for chain and hair.. thx!