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(2018) Maya or 3dsMax?

polycounter lvl 7
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YF_Sticks polycounter lvl 7
Hey guys

I know this is a topic that we can discuss endlessly. I've been using Maya since I started my 3D Game Art Journey. Now, all the crazy models / weapons / hard surface art I see on Artstation was mainly made within 3dsMax. I love Maya. It's interface makes so much sense and it's easy to navigate and I'm very fast in it. 

Is 3dsMax generally more efficient/more precise then Maya when it comes to Hard Surface modeling? Is it faster? Would you recommend learning Max over Maya?

I'm curious about your inputs. Thank you :)

Replies

  • zachagreg
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    zachagreg ngon master
    Hey man, glad you're taking an interest in the different softwares. But, there are already countless threads on this. Here is one that has recently been active in the discussion. With pretty much the same question being asked. 

    https://polycount.com/discussion/comment/2654158#Comment_2654158
  • gnoop
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    gnoop sublime tool
    IMO there is no definite winner currently.   They are all the same.   Be ready to spend lots of time for studying and figure out finally you could do perfectly same in your original 3d package.  Including free Blender.      Especially in regards of simply hard surface modelling.
     
    As of  efficiency, easy to use, convenience etc   they are all still same far from such things as they were 20 years ago during hard/soft revolution when you had to buy new pc every year.     It all seemed just around a corner and never came.   I guess the market niche is too small to invest a lot in usability and convenience  beyond usual feature race. 

     So the sky is blue, water is wet and you have to be prepared to spend half of your life  for figuring out what crazy minds of software engineers deem cool and "artist friendly"  before some AI would replace us all altogether.

  • Br0ken
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    Br0ken polycounter lvl 3
    YF_Sticks said:
    Now, all the crazy models / weapons / hard surface art I see on Artstation was mainly made within 3dsMax.
    That because not so long ago 3ds Max was a absolute winner in hard surface modeling, so many modelers uses 3ds Max for it. But now Maya is also powerful for this work. Just use what you like more.
  • YF_Sticks
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    YF_Sticks polycounter lvl 7
    Thank you guys for your replies. Yeah I think nowadays it really doesn't matter anymore. There are so many workflows as well, might as well stick to Maya for now. Modo is something I'm really interested in, but that's for another time :)
  • gandhics
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    gandhics polycounter lvl 8
    How would you live without modifier stack? :)
    Or.. taste modifer stack and try to go back.

    How about sub-object manipulation performance?
    5mil model is nothing in 3dsMax.

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