Hey guys
I know this is a topic that we can discuss endlessly. I've been using Maya since I started my 3D Game Art Journey. Now, all the crazy models / weapons / hard surface art I see on Artstation was mainly made within 3dsMax. I love Maya. It's interface makes so much sense and it's easy to navigate and I'm very fast in it.
Is 3dsMax generally more efficient/more precise then Maya when it comes to Hard Surface modeling? Is it faster? Would you recommend learning Max over Maya?
I'm curious about your inputs. Thank you
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