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Looking for a Critique on some weapons. (ZBrush+Unreal)
Topic by
Toafaloaf
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Oct 2016
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3D Art Showcase & Critiques
I made the Models in ZBrush and Materials in Unreal. They are 1000-2000 polys. Just looking for advice, comments, or tips.
2 results
Re: Sketchbook: FuzionInfinity
Reply by
fuzioninfinity
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Oct 2012
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Digital Sketchbooks
A Mass Effect meets Unreal inspired crate.. or something like that. Came out to exactly 1000 tris.. maps are 1024.
Re: I got an Idea
Reply by
ElysiumGX
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Jan 2005
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General Discussion
How about 10 push-ups for every 1000 polygons created. And 24 crunches for every boob reference downloaded.
Re: Female Bust Help
Reply by
BARDLER
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Jun 2012
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3D Art Showcase & Critiques
lol these bots are assholes The face is very flat at the moment. Just sculpt and draw 1000 more faces and you will be there :p
Re: Batch renamer?
Reply by
Eric Chadwick
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Oct 2007
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XnView is pretty good, but it dies in folders that have >1000 or so files. I like the MXS idea. Thanks guys.
Re: Interface Pranks
Reply by
r_fletch_r
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Jun 2010
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or goatse, ah simple times. Copy and paste a 1000 copys of that onto someones desktop across the network.. har har
Re: The Light Bulb Hero
Reply by
Valandar
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Dec 2012
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3D Art Showcase & Critiques
Only thing that really jumps at me is the knees - they seem unnaturally thick, even with the massive musculature. ... And 1000 posts ahoy?
Re: Storm Giant- A Tutorial Pimp
Reply by
truant
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Dec 2008
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3D Art Showcase & Critiques
tutorial = 1000 x awesome Good luck on your monumental task. Noobs like me need resources like this.
Re: Bravely Default Polygon Limit
Reply by
Quack!
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Feb 2014
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Technical Talk
Just looking at the screenshots I would guess less then 500 triangles. The entire characters are probably in the 1000 triangle range.
Re: Sketchbook: Callesw
Reply by
Callesw
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Dec 2011
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Digital Sketchbooks
Thanks! Around 900-1000 triangles, and atm I'm working with a 1024. But it will be scaled down to 512 when I'm done.
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