In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
Greetings! I'm working on a prototype for a stealth game, and I would like some help figuring out the character movement for NPCs. While the default character movement setup is perfectly functional, it's pretty rudimentary for the level of flow I would like to see. I'm an animator, and I want the character movement to…
It has move, rotate and scale plus "freeform" which puts all three in one tool. Freeform is familiar to a lot of artists because it works a lot like the transform in photoshop and in a lot of level editors. Being able to move the pivot is pretty handy at times. What magical transform tool does Maya have? W, E, R, just like…