A bit outdated but TexTools for 3dsMax has a Symmetry tool http://renderhjs.net/textools/3dsMax.html Mirror Reflects or flips either 1 side of a UV shell to the other side or average booth sides so that they are in any case identical. This tool comes with 2 modes: * select half the faces of a shell to mark the half to be…
When you create a very high poly Character you often have to decimate parts of the clothing and props to keep it workable. How would you go about posing a character that is already (Partially) decimated?. Would you still use Transpose master and then rig/pose the character in 3DSMax with bones and skin modifier? Or is this…
I have the following issue - I get much better quality antialiasing when baking in Maya (gaussian filtering, filter size 3, 8x8 samples). I can't replicate the results inside Max (global supersampling hammersley, quality 1.0) and I assume it's due to the filter settings, it seems when rendering to texture 3dsmax disregards…
Hey Guys. I'm an environment artist and hard surface modeler and I work with 3dsmax and Zbrush and other common programs. My brother asked me to make a 3d mirror for him. I started to work on it with 3dsmax but it's kinda hard to make all the detail. maybe in this piece it's ok but I've seen some concepts that are hard to…
tsup everyone, just joined polycount! and i got this idea from Stromberg's Gameart book. just to put all my work in one thread instead of letting my stuff being scattered all over the place ;) feel free to comment and give me crits! much appreciated ^^ finished work: here is an animation of this char:…
Lighting that works for single shot beauty renders or animation, or lighting that works for a game? 1st, shadow calculation is the number one thing that causes your CPU to choke when rendering. Controlling your shadows is key to keeping render times low. Shadow map does a good job of this. Skylight: In 3dsmax there is a…
Everyone has an opinion on what to teach but PLEASE teach something that is Industry Standard. Redshift and Arnold might be amazing programs, but if 90% of advertised jobs are requesting VRAY. TEACH VRAY. Your students will be far more grateful. Same applies for 2D and 3D Programs. Blender & GIMP are great programs, but…
Gawd, it's been forever since I animated with Biped. So you're going to want someone else here to chime in with more info. But you should look into Out Of Range types for looping. They do exactly what's in the screenshot there, extend the animation beyond the keys.…
Hey jogshy! I'm using xnormal to bake my diff,ao etc map for the usage in cry engine2. But if I want to use normal maps in ce2 without having seams in the normal map where the uv seams are, I need to use a feature from the 3dsmax RTT. It's called output as normal bump and is a checkbox at the pretty much end of the render…