looking for advice on this, I don't really know much about 3d art, more of a 2d artist. So I have a tileset, currently divided into small pieces like so: It's pretty much just a beveled cube divided into quarters and then modified to each shape. They will be joined into the full tiles I need and then imported to Unity…
Hello all, and thanks for letting me join polycount :) I am at the moment trying to get better at creating game assets, and while my modelling techniques are somewhat decent, my texturing abilities are not. Over the last few days i've been trying to create a base texture that looks like this: But i've been failing…
Has anyone had the issue in Max 2010 where, when viewing a model in the viewport the textures are not showing up? Although when render is hit the textures show up just fine. I have applied other textures to the model and nothing happens. Anyone have any advice? Thanks.
hi, i am trying to make a recreate the shader made in this thread http://www.polycount.com/forum/showthread.php?t=98578 using the textures linked there. i am using shader forge on unity i managed to get the texture scrolling effect but after i apply the material to a plane the texture gets stretched. First i thought it was…
How would you texture this truck interior? using a rule of 128px per 16max units.. 4096x4096 should give plenty of texture resolution. with even room to spare for the undercarriage. But what bothers me is I want blinking red lights on the consoles. And I want florescent lighting that flickers. I also have a section of the…
Believe it or not, I downloaded that GDC presentation months ago and was going to learn the trim technique, but somehow forgot. Your post made me go back to that. So thx. Now onto your question about creating the diffuse and specular map, or rather, how they dynamically blend multiple texture together. I don't see them…
I'm sure I should be able to do this in 3DS Max, but not sure if I'm just doing it wrong or not. When using the Projection Mapping is there any way to project the chosen items diffuse texture information to the object you are rendering a texture for? Obviously this works nicely for normal information from the chosen mesh,…
UV coordinates always range from 0.0 - 1.0 they are not described in sizes such as 512 x 256 but always 0.0 - 1.0 because they are described as floating values within that range (although you can place stuff outside, but usually when textured it gets looped). So whenever you create a UV map of lets say 512 x 256 in the end…
Hi everyone, this is my first post on polycount. I started trying out hand painted texturing a couple of days ago and am pretty happy with the results. I was inspired by the work of Cordero espacially this weapon. The biggest issue i want to tackle next is the lack of medium sized detail (espacially at the wood). I don't…
Hi guys. I have a question regarding the use of texture sets, usually for production how many texture set for a model ? is there a default number or it depends of the importance of the object and how it will appear in the seance ( is there any rule/ rules to help determinant the number ) ? and a more personal question, i'm…