Hey guys! Here are some work that I did for Ryse: Son of Rome. Raft: Barbarian tents. Some of the textures were created by other artists. Basins: Gameplay area of fortress. Texture set were created by Denis Rutkovsky. Floor texture were created by Alexander Sychov. Hope you enjoy)!
With the recent Polycount Pack contest, I thought that maybe someone here would have the knowledge to help me out. I've searched the web, and am still doing so, but I have yet to find a tutorial regarding the proper rigging of a character for use in TF2. I've also added pictures to better illustrate some issues that I am…
I finished this scene off a short while ago and figured I might as well show it here. Probably took around 2 weeks of on-off work. I did this in Marmoset, as it really just started as a way to show off the tarp material (arguably the weakest bit of the scene) with some finished props I had lying around. I decided to expand…
Hello ! Happy to show you my latest character. Orko ! Done for personal printing purpose. Hope you like it. Concept was mixed match of different reference.
Hey there guys, If you plan on going to GDC but haven't got your pass yet I'm giving a few discount codes(-100$/while they last) on my facebook page. I hope this can make it a bit easier on your budget. Cheers, Andrew
Hi, I recently started modelling and began a simple project to learn trough. I made a mess by makink a high poly, then figured I would need a low poly wich I lost in the way through lovely Dynameshes. Finished my low poly, made a lame UV to check if it worked a little at least. Did, so I refined the UVs, went back to…