Hello!I have a question. I need to make a shot like NBA final ribbons flying to the ground.I am doing this with Xparticles Trail to be my ribbon.But when my particle collide on floor, it seems strange.Nothing like ribbon. Like snake.Because Trail generate by Particle Path , so my ribbon shape will always follow Particles…
Hi there, I am curious to see what people think on here. I am a student at University trying to become an environment artist and I am curious as to when its appropriate to use bevels and when to not. Also, when would you high poly to low poly bake or when to low poly bake only? I am currently working on a Resident…
This simple script allows you to select existing verts and create a tube primitive that is still live and editable. This works in 3 simple steps: Select verts in order, run script, and right click in the viewport. http://pushingpoints.com/v2/2015/08/21/new-modo-script-make-active-tube/
Hello somebody, it will be great help if you can help me out.... ;-) Lately I practicing Zbrush rather than 3dsMax, I saw many great game model (organic one) with high detail that created on Zbrush, I created monster foot, and realized that the mesh (or object ? what is called ?) is not planar on floor. Is there any way to…
Check UVs for overlaps, and make sure they’re not flipped/facing backwards? Since you are reusing uv space for repeated elements, it might help to offset all the overlaps 1 unit in UV space, leaving just one element inside the 0-1 space.