Hello. I'm fairly new to both Zbrush and Maya and trying to learn the workflow between two. here goes my dumb question... Is projecting all in Zbrush same idea as baking normal maps? so here is where I'm stuck : I made a high ploy model in Zbrush and did retopo in Maya. I made a uv map of the low poly model and brought it…
Hi! I’m Bianca, a 3D artist and designer with experience in game development and product design, currently looking for new opportunities (freelance or full-time). I specialize in 3D modeling and texturing using Blender, ZBrush, and Substance Painter, and I also have experience with Unity. I’ve worked on game assets…
Hi guys! working on something today, I thought of the many techniques that we have to create the hull plating, important in the sci-fi creations etc.etc ships. In particular, I think the difference is the "coherence" of the panels.In general all grafts etc. They must have a certain coherence with the panel.You as you set?…
Thanks pior for the nice idea . it's a bit more straight forward over that bezier curves approach i do but requires more precise vertex placement. Even in your example the upper one is not perfectly straight having some points off . I sometimes need to straighten big chunk of a racing track Ariel image from a drone to map…
Hello polycounters, I have a couple of questions to anyone who can answer...preferably environment artists who have gone thru the same thing I am going thru right now. I'm just about ready with my portfolio and Im playing with layouts/fonts but am unsure if it is wise even putting my 2D work up to show. I have read on…
Hello. Hope you are fine and doing well. I've been working in Substance Designer and Marmoset since a few months back, I use custom shader mostly for presentation, but I wanted to start learning about custom shader, so I started by trying to solve a very specific and simple problem. Below there is a tardigrade egg texture…
Hello everyone. I didn't see a sticky for new people so I thought I'd just make an introduction here. I'm relatively new here and I'm hoping to make some new *online* friends at polycount. A lot of you do really amazing work! I've been lurking for a while and I posted some work of my own a while back but never really got…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…
Hello, I'm working on a character and I'm trying to figure out the best way to do a facial rig. I know there's plenty of material out there, but the thing is so much stuff that it's confusing. First of all, I'm only looking at making a joint-based rig - the character would have morph targets used later, but only to make…
Hey guys, I'm still learning 3D modeling and I have a question. When creating sharp corners on a model, it's common practice to mark them as sharp edges before UV unwrapping and baking. However, during texturing, this issue occurs (screenshot). Is there a way to get rid of this visual sharp seam problem without adding…