Specifically, for X-COM-like games that have isometric 3D perspective, tile-based environment and gameplay where the environment is mostly cosmetic and seen from a distance. I've seen some workflow that jump into the materials and texture blending as soon as the basic geometry is in place, reserving the lighting for the…
Below is an example of what I am trying to accomplish, It might be very complicated but I need it for my idea to work. I cannot split up into maps, this is why I am asking for this. Example 1 I want to be able to call only that section of the map on let's say a "particles" system, I want to use my own geometry to project…
hay Poly-count pple this first time to post here so i hope u like what i will do my target to make a stylized room from various concepts and styles to one style that i defined it here on this model work still in progress. goals: 1-finish the room in 45 day 2-post every weekend my progress 3-poly target 15K poly 4- improve…
Yes. The timeline basically looks like this: 1) Tragic shooting happens 2) Left blames guns 3) Right blames videogames 4) Heated rhetoric and calls to action ensue 5) The issue is forgotten in 1-4 weeks and nothing is done
big fan of L4D series, the only PC co-op i still play to this day. it says 4 hunters vs 1 monster, if so 4 vs 1 seems unbalanced. are there 3 more supporting co-op roles for the monsters ?
sexxy :) 1 minor thing, on the grip's right side, the diamond in the center, does it really end like that? (the circle indent) might just be refs, but looks different here; http://www.classic-firearms.co.uk/uploads/1/0/8/3/10836860/6843544_orig.jpg
1) simple unwrap with 1 seam and the best result that i showed you in the previous reply 2) same but with relax 3) manually moved the verts in a different direction 4) two seams, worst of all What is more frustrating is that it is a simple object........
*UPDATE 4:* Got some time to buckle down and UV map the bastard. Just need to finish off the frame, then I'll generate some... Heightmaps... Some Ref: Ref 1 Ref 2 Ref 3 Old WIP 1 Old WIP 2
So I finally updated my scripts page. I made it blog format for easy updating. And with the page I present to you a new handy script. Mirror Morphs on X This handy script will Mirror Morph targets on the X axis. If you use Z-brush you can use it to quickly edit your base object in Max, mirror the changes and re-import the…