Morning Polycounters, I feel like i understand modular moddeling. The understand how to create the diffuse texture before moddeling then using extrude from th texture map to quickly build pieces. HOWEVER I dont understand how to create assets like roofs. Building doors, window frames are easy because they are…
Hey peeps, it's my first time putting stuff up here. I started some low poly project based on personal Layout from back in college. All help and advice greatly appreciated. I model in Maya and textured few bits in 3DCoat so far. If anyone knows some useful tutorials on texturing in 3DCoat, it would be greatly appreciated…
Hey guys, I have a little bit of free time so I might be able to participate in this contest. I have a concept of this being the throne of the imaginary kingdom of a small child found in his/her backyard. The throne is was made by the child out of sticks and branches tied together. Let me know what you guys think of the…
Trying to finish this model that I started a long time ago... I am still missing the roof and some details in the interior. The car in the screenshot is Fiat X1/9.
Hey Everyone! I'm a first time newb at this. I'm a senior student at Gnomon School of VFX, and this contest coincides with my Environment for Games class! Figured might as well try this, as a way to push and teach myself new things. So my concept was inspired by my love for cold weather, and my trip to Antarctica. Going…
Hello, In Maya, I often use multi-segmented beveled edges but the trouble that I have is when I flatten the UV Shells of the mesh in Headus UVLayout, the faces of the beveled edge come out really tightly packed so that they're not one pixel across even at higher resolution. Is there an automated way in Headus or Maya to…
Hey there! Darksend and I will be working together to create a pirates lair deep within a cave full of treasure and other booty. We are both 3D generalists. I will be handling the modeling, and Darksend will take care of the texturing. We will be working side-by-side throughout the entire project. We will be using the…
decided to make a very simple scene in UE4 in my spare time... since i dont have a lot nowdays :( its basically just a scene where i can just make some simple stuff and put them together. not much planning i did in this project. i realised the doors are maybe a bit too big but when i try to make it smaller it just felt…
Hey Folks. This is my first post here. My idea is pretty general. A dank throne in a drippy cave. Is it a Wizard's throne? Is it a Bandit's throne? I'm not sure yet. I figure I will just fumble through making a basic cave and then work on props and a theme. I am new to next gen stuff so it will be amateur hour around here.…
cool. is the design up to you? if i was designing a classroom "close to nature", the roof definitely has to be open or at least glass. Maybe some cool designs inlaid or something. I think symmetry is a good look for futuristic things. Probably a nice view to showcase the final work would be looking straight on at the…