I'm sure I'm not the only one, but early today I graduated with a Bachelor of Science in Visual Communication Arts: Graphic Design. Are there any other college students that are graduating this month? If so, post! :) I walked with about 5,000 other grads, and here are some pictures I got: Was I the only one who got rained…
So I'm working on some modular pieces for the unreal marketplace, and trying to figure out what would be the most useful method to use to get soft edges on the models (non-unique textures), as they both has it's advantages but I would like to get some input about it. I made an example below, 1 is with edge loops and 2 is…
Sup Polycount! Recently made a tank from a C&C concept. Except rather than model with an RTS polycount in mind I modelled as if this were a first person shooter and you could get up close. CONCEPT: MY ATTEMPT: Any crits? I personally think the modelling could be pretty muddy in places. And I was told I should have modelled…
For all you contest and challenge nuts, we have a small update on some of the challenges happening around game-art community. * Polycount's Time Machine! Challenge update * Game Artisans Neverending Story Chellenge finals Polycount We are half way through the Time Machine Challenge and if you haven't been following (and/or…
Polycount can confirm today that Valve Time, in fact, does exist. We found out in the 11th hour that Valve & Polycount will be announcing the Polycount Pack winners later this week, not today as previously planned. Robin gave me his word that we'd have them announced this week, since today isn't possible for them for…
Another week down and some amazing art as usual. Also don't forget to vote for the Darksiders II Contest Axe Entries. Now... ART! Pimping & Previews art by ShootandRun art by PAnick art by deutschbag art by daphz art by scotthomer art by JeremyKlein art by Razorb WAYWO Thread art by aobond art by choco art by Cybroxide art…
Hold on to your butts! We're kicking off another Challenge here at Polycount - the MUTANT LEAGUE Challenge. This challenge is for both CHARACTER and ENVIRONMENT artists* and can be a single or collaborative effort. It's also not a "AAA" focused Challenge! This one is for all mobile, browser based or "arcade" focused…
Hi, polycount! It's been a while since I posted anything. I'm trying my hand at car modelling with my aim set on creating something that could be worthy of a AAA racing game like NFS Rivals or DiRT Showdown. The car I've chosen to model is a Ferrari Testarossa. Here's some of my references. And here's where I'm at. My goal…
There is no specific polycount for any prefabs, it completely depends on what your are modeling... It still has to be as low as possible, but for the visual quality you look for. It depends on how complex the object is, how important it is in your scene (More important assets can have a bit higher polycount, but assets…
I do not doubt this, and i do it on a daily basis, you could call it my job. The thing is, having a hivemind such as polycount at your disposal worth a ton more than just one single individual. Kids these days man... too lazy to move them selves, wanting everything catered to them and for free. I might be getting old... A…