Ok, this is something that has been bothering me for a while and have been too lazy to fix. Ever since I got my 4870 all objects in one viewport would go transparent. Which viewport it is can be changed by using the Maximize Viewport button in the lower right corner of max. This is a default material in both a perspective…
Noted, thanks for the great help~ Today is the 3rd day I'm using Maya~ Yes, I encountered some new questions~ Hope you guys can help again, thanks~ The questions are as below~ 01 - Realtime Mirroring In Max, we can mirror an object and edit its poly in realtime. How can we do that in Maya as well? 02 - UV Selection Type In…
Hi my Japanese workmates has recently found out I'm good at solving problems they have been having with programs etc, mostly because i can search for these problems in english while they can't so here is another one, I have never really used the weight tools in 3dsmax so I won't be able to explain the problem very well,…
Hi all, thanks for taking the time to review my post. I am having many issues at the moment and I am noticing my hair turning grey by the day. Any help would be appreciated. Firstly I have spent a lot of time trying to find a solution - unsuccessfully. If i am writing here, I am stuck, and cannot solve it other avenues are…
Are you using Normal Bump to display your normal map in Max? You may also need to flip the green channel. DO you have a screenshot of your rotated spokes without the normal map applied? The normals on the spoke part look very heavy for the geometry you have, i would also take a look at generating them again, maybe try to…
Hello, I currently working on maya for doing my modeling. But this is a school project, I need to do a render in Max with material correctly set up. I use the fbx for exporting all my object with their materials. I get two problems : Problem 1 : Inverted normals/faces I have a wall which are invisible in max, but visible…
On http://www.3dbuzz.com you can find some good video tutorials about motionbuilder. They show how to export a skeleton from Maya and charcterize it in Motionbuilder. The tutorials deal with motionbuilder version 4, but I think it still the same process. Basically its the same procedure from Max to Motionbuilder. I don´t…
(Wasn't sure if this was the right forum category, please let me know if I need to move it!) Last year I started my first year doing Game Art at university. We primarily create 3D models using 3DS Max (second and third years are taught ZBrush, but first years stick to Max at first). We had one project where we needed to…
techincally preserve edge orientation will still be quads(or ngons or whatever) and not collapsed to tri in the fbx, but it's only valid if you reimport it to max. Most other applications make up triangulation based on who knows what, so what they seem to do is instead of applying their arbitrary triangulation method…
I want to render an object with an opacity map down onto the lowpoly, but if I include it in the render list the transparent area of the object shows up black instead of letting through the rays.. makes sense I guess but is there any way around it?