Heya, i do a likeness study between most of my projects to try see how much iv improved this round id like to try take it a little further and ask for what people think im doing wrong! I can see afew problems i dont know how to fix, like the fold on the top eye lid always looks funky so some testing to be done. Either way…
Two Listen : Thanks a lot for taking the time to reply, I appreciate it ! And rambling is good :) You are hitting the nail on the head. In the previously posted sketches I just couldn't find a way to loosen up, which I think was mostly due to me not being able to recreate the feel of working traditionally. And of course…
@loki1991 - Thanks for the kinds words! I would recommend using lots of reference, both real life and game art. Also make sure you don't forget some color and value varition, bark tends to get pretty monochromatic fairly quickly if you don't. @Fenyce & Snafubar7 - Yeah agreed, I think this 4 will be fine for variation,…
Hi guys. Pretty new to this whole UDK thing, but finding it easy enough except for the whole package structure which I seem to have misunderstood completely. Here's what I've done. - Installed UDK - When I start it, there's a scene containing a box on a plane and a sky and a few lights - In the content browser there are…
Could be a tricky one. "We aren't dealing with ordinary machines here. These are highly complicated pieces of equipment. Almost as complicated as living organisms. In some cases, they have been designed by other computers. We don't know exactly how they work. "
What knowledge do i need to posses so i can be able to copy the likeness from 2D to 3D? I really admire people, who can draw or sculpt in Zbrush likeness. U know i have to have depth understanding in anatomy. But how to achieve 100% likeness? Any advice.
Evening ladies/Gents, I've created a 'progression thread' as a sketchbook just to keep things in order. I'm mainly creating some props leading up to xmas, to get the hang of creating an asset from HP > LP > BAKE > PBR Painting. Link in the signature for sketchbook Here is the first prop I've made: Crits are welcome :)…
I’m going to make like a cupcake and keep this short and sweet. 3D modelers • Texture Artists • Visual Effects guys • Anyone else I may or may not have forgotten to mention The Question is simple: How can I make your job easier? The Personal Goal: To become a Functioning Concept Artist and get this Career rolling. I’m…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Project name: Troubleshoot Brief description: Troubleshoot is a third-person shooter, multiplayer only total conversion Half-Life 2 mod set in a futuristic, sci-fi world. The core feature of Troubleshoot rests in a deep, robust system of character customization, allowing you to customize your character to any playstyle…