What knowledge do i need to posses so i can be able to copy the likeness from 2D to 3D? I really admire people, who can draw or sculpt in Zbrush likeness.
U know i have to have depth understanding in anatomy. But how to achieve 100% likeness? Any advice.
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I havnt done a good likeness sculpt yet so don`t take my word for it but if you look at the guys who do pull of good likeness sculpts then they`re usually very experienced artists
The common unnoticed problem these days is that, building any character asset or asset in general. Takes a lot of time, and a lot of steps. You can be quick or slow, though the thing as I mentioned before is an unnoticed problem. Most people get to a stopping point because the process has gone on too long for steps taken.
Game artists carry 1 thing for their principles. "Be fast and efficient."
Because of this, you could do a portrait of your favorite icon and find as you get to that internal mental clock. You will close down the work because in your mind, you figure as much as a job would require. That's too much time spent. Time to move onto the next bit. Otherwise, the least of reasons, but does still happen often. "You have spent too much time looking at the subject and need a break." Because you have convinced yourself your work is good enough.
Also, get comfy with breaking the symmetry mold of work. Asymmetry is the way to go.
Really good likeness's. Whether its caricature, photo real or stylised only comes with A LOT of practice and plenty of good reference from many angles.