I haven't used UDK very much, but as with most game engines It should be fine to model them as separate object in Max/Maya. Static Meshes are probably combined on export. That being said, it wouldn't be hard for you to place a few thousand of your model in UDK and check the frame rate/ms. Then do it again as a single…
UDK4 most likely, need to get used to using it more since moving up from UDK3 In addition, also considering making the stairs steeper so that the throne is higher and more visually impressive, did also considering whether or not to add more graves, since it is meant to a be throne room for the King of Death, but also fear…
Hey all, First off you can find my personal blog for this project here: http://www.noel-mahoney-art.blogspot.com This is my first major project that I am putting up on here and haven't got much experience with UDK at the minute but am eager to learn! So please be nice for the time being. :) My project is recreating the…
@Walrus: Regarding the Gloss map, i've been doing some reasearch and already know how it works. However one problem i can see comming is how to adapt a range of black-white colour to the SpecularPower UDK has. So, for example, what Value of white would = a constant of 40 within UDK? I read the default value (as if nothing…
Here is the workflow that I used to create this test bakes based on what I learned from the above links and trial and error. 1. Max .obj export for zBrush. 2. ASCII Export for UDK 3. Xnormal General Bake Settings. 4. Xnormal Normal Map Options. 5. Xnormal Ray Tools. 6. Xnormal AO Settings. 7. My cage in Xnormal. 8. Simple…
UDK is messing up both my UV channels when I import. Warning: The light map UV set for static mesh {staticmeshfactory_2) appears to have layout problems. Either the triangle UVS are overlapping one another or the UV are out of bounds (O.O-1.0 range.) I searched google and polycount and tried some other fixes that worked…
Hey everyone, this is my first piece of work I have posted on here to get some critique (go easy on me haha :) ). I'm not the greatest of artists at the moment but hope that help from here will hopefully make me progress to a much higher standard. I have only just finished the first year of my university games art course,…
Hi guys, I have been working on this (very WIP :) )little handpainted scene as a bit of a break from the type of stuff I am doing at work :) Its 100% handpainted and diffuse only. All of the assets are still very WIP and placeholder (especially terrain and trees) and there are no effects yet but I have some first pass…
Hey Everyone, This is a little scene Ive been working on since the last 5-6 weeks in my free time. I've posted a few WIP shots in the WAYWO thread but I think its about time to really feed it to the dogs ^^ When I started this scene there were a few goals I wanted to tackle. First off, work more modular and try to…
This thread is for critisism, advice and to get a wide oppinion of how the project is coming along. For my uni I have decided to try to accomplish a realistic architectural visualisation in the UDK that is fully playable in real time. I have tried to analyse current 3D arch vis companies to get some appropriate reference.…