Hey Everyone,
This is a little scene Ive been working on since the last 5-6 weeks in my free time.
I've posted a few WIP shots in the WAYWO thread but I think its about time to really feed it to the dogs ^^
When I started this scene there were a few goals I wanted to tackle. First off, work more modular and try to incorporate zbrush a lot more in my workflow. Furthermore try using instanced materials and get more grip on lighting a scene.
Virtuosics thread was a great help achieving on of these goals!
http://www.polycount.com/forum/showthread.php?t=75364
Also the feedback Ive already received in the WAYWO has been great so thanks for that
So here it is, ~450k tris in total, ~4096x2048 textures.
Software used: 3ds Max, UDK, Zbrush, Topogun and meshlab.
Let me know what you think and feedback is very welcome.
Few more pics can be viewed here:
http://www.timovervliet.nl/Temple.html
Replies
@Percydaman, Thanks ! Ive added a purple tone to the shadows in the post processor. Maybe I should tone it down a bit more.
@PixelMasher, You are definitely right on the trees. I've struggled a lot to get these out and got really fed up with them haha. But you've got a very good point and I will revise these.
@Cholden, Thanks for the tip, will implement that straight away.
Awesome stuff, keep em coming !
overall the image looks great though.
I think if you had some interesting lighting here this scene would benefit greatly - you need to work to establish some mood. This very over-exposed and over-done daylight setting hurts my brain.
Other than that it looks good! Keep going!
The scene has mood, but it's a very common mood imo, it's boring, flat.
Scifi is scifi because it's all techy and shiny, adding a very common room in the scifi makes it less scifi, it would act more as a bridge from scifi to the common world.(hich can be great, but if it has no scifi reason, it will just feel like something that normalizes the scene, and we don't want the normal, we want the abnormal.
Think of a daytime, an emotion, happening. something that gives you a kind of 'story'
pick your brain, a focus for the scene, and leave out the rest.
for example, right now it seems like bright daylight.
the fire therefore seems out of place to me, there is already a sun, much more interesting would be ash, maybe bits of smoke from previous fires, telling the story of a previous fire, now gone because it's daylight.
or you could add a bbq on the fire, giving the fire reason again.
Emphesis for me would probably go to the sun itself
A beautiful skyline, bright sun, blooming flowers, bright greens, birds, butterflies, seeds floating through the air, ahhhhhh the sun!
try to eliminate the things that kill this mood, and add things to enhance the mood.
Hope it helps, other then that good work on the assets.
@Seaseme and wi_2. Fantastic critiques, you hit the nail on the head and made me look at the whole thing in a completely different way. Going to work on this in the next few days.
Thanks alot guys, you are helping me a ton.
One more thing I've noticed today upon revisiting this post - Those purple trees are very clashing. There is something about them that is throwing the entire scene off I think. If I look at the scene and do my best to ignore the purple then it actually does not look terrible. I recommend trying some more green with the trees, and maybe you can get away with some purple flowers or something in them.
I don't know, just one more thing I noticed.
You are indeed right about the purple and it clashing. Working on the new lighting and improved trees atm so hopefully a little update little further down this week . Thanks again for the feedback, really appreciate it.
Going to add more flower pettals etc and a little altar/offering on the platform on the left and continue my struggle with the lighting ;p.
Let me know what you guys think. PS this is a preview build so mind the small lighting errors.
little deflated now, 'morning-after' alright.. everybody's passed out, the buzz has gone down, suddenly the women rn't so pretty, etc.
You are right about the missing contrast and thats definetly what I need to get back. Still struggling a lot with getting the light the way I have it in my head ;p.
Only thing left to do is upress the trees and add small offerings to the altar.
The trees look pink to me, not purple. I like them actually.
There's a possible purple hue from a blue light perhaps.
However, this is your scene, and if your heart is set on a sunset, then do it. Maybe try tweaking the textures of your assets themselves now to get that nice contrast back between maps.
I hope that made sense, I've had a few beers... Happy Cinco de Drinko
@Mark Dygbert, it doesnt really show well in the last screenshot but the blue is coming from the ocean underneath that mist plane. The mist plane is only meant for the "island" itself. Hopefully in the next update it will make a bit more sense ;p
@Southpawsid, thank again for the extensive feedback! It makes perfectly sense ^^. I'll definatly tinker with the textures like you mentioned. Cheers to you !
Little vid: http://vimeo.com/23448349
Offcourse any critique/feedback is still welcome so I can take that with me to the next project.