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UDK is messing up both my UV channels when I import.

synergy11
polycounter lvl 6
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synergy11 polycounter lvl 6
UDK is messing up both my UV channels when I import.


Warning: The light map UV set for static mesh {staticmeshfactory_2) appears to have layout problems. Either the triangle UVS are overlapping one another or the UV are out of bounds (O.O-1.0 range.)

I searched google and polycount and tried some other fixes that worked for other people but It did work for me

I froze model, reset transforms and triple checked all my uvs in both channels are in bounds.

Any ideas?
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