UDK is messing up both my UV channels when I import.
Warning: The light map UV set for static mesh {staticmeshfactory_2) appears to have layout problems. Either the triangle UVS are overlapping one another or the UV are out of bounds (O.O-1.0 range.)
I searched google and polycount and tried some other fixes that worked for other people but It did work for me
I froze model, reset transforms and triple checked all my uvs in both channels are in bounds.
Any ideas?