Normal information can bake "crooked" if your UVs are distorted slightly (square UVs when they should be more trapezoidal, for example). Like everyone else is saying, always check it against your mesh before making conclusions.
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
Ok, I got this low poly face, I want to make ( have made) a high poly one, I just don't bake worth crap. My Xnormal looks like a horrible mess when I use it.
I guess you are right :( but the model is more for learning though... One of the things doing wrong was making the high poly borders to tight :| Also in most of the cases when the low poly mesh is bigger than the hp it will not bake right...
Hey guys. I have an issue with texture baking. What's wrong with my mesh? Normals are right. It's baked by xNormal. I also tried to bake in cinema 4d. I've got the right result, but I had hard edges in some areas. I don't know why. I can attach LP mesh.
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
So today I've finally gotten around to bake some maps for an armor piece. But every time I bake the dang maps I get this mess of artifacts: The process was sculpt in Zbrush, Decimate it, retopo it, and then bake it in Xnormal (version 3.19). I've tried several tweaks and such but there have been no improvements. Any…
Hello, I decided to share my blender file because it will be a good idea for quixel team to explain how to create these maps for quixel suite and the wiki. So, everyone could contribute their workflow for making the maps or improve them. For the moment, i managed to create gradient map (special thank to MacOrion for the…