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Triangle Weirdness Baking

polycounter lvl 4
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ThatOtherGuy polycounter lvl 4
So today I've finally gotten around to bake some maps for an armor piece. But every time I bake the dang maps I get this mess of artifacts:

screenshot000_zpszatdaoxi.png

The process was sculpt in Zbrush, Decimate it, retopo it, and then bake it in Xnormal (version 3.19).

I've tried several tweaks and such but there have been no improvements. Any suggestions?

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