What's up guys, I really wanted to get a thread going for this WIP of a new environment I started, looking to get feedback and critique along the way of my journey building this thing up. I hope everyone's having a great soon to be Happy New Year! So here is to the start of a New Year with the new environment I've been…
Hey guys, I'm proofing my rigs that have been exported into UDK and I've come across a couple of problems.. This one I can't seem to fix which is a reverse foot rig as part of my setup as shown below.. So the leg continues until that nub bone and then I have an IK from the thigh to the nub like normal... Then I create a…
I currently have an ati FirePro v7900 high end grahics card. My workflow and purpose has changed from making fancy images and to now solely focusing on making game models and eventually udk environments(but still using zbrush and 3dsmax for high poly models) Marmoset doesn't work with my graphics card and sick of moving to…
Hey guys, posting here on behalf of team Acidic Soap. We are a team of 4 Juniors at Ringling College of Art & Design and have been given 30 days to complete this assignment from pre-pro to finished product. We currently have less than two weeks left to finish this up so decided to post this here for comments and crits. The…
Hey guys, I'm a 3d artist coming from a film/motion graphics background who is ready to make the switch to game artist. I've got decent modeling, texturing, and Maya material skills but need to now learn a current gen game art workflow using Maya/Zbrush/UDK (or CryEngine). I am basically looking for a good video tutorial…
Hello Polycount ! I'm a student in computer graphics and my last job is to create a little game on UDK ios for Ipad2 with some friends. However, we get some lighting issue when we export our work on Ipad Everything works right in the mobile previewer and in the viewport (obviously). But once we cooked the game and test it,…
Heya PC I come here with a bit of a question, I'm prepping to start working on an environment in UDK and the basis of it will be centered around an island. To be specific its the "Old town" island in Stockholm. I've read up and learned about how to create and sculpt the landscapes, how to import heightmaps etc etc. But…
I've been working on a UDK env for the past couple days that uses tessalation and image based reflections (hadn't tried these before). Its also my first time really trying to get into Z-brush (all textures in the scene so far are baked from sculpts) The concept is basically a sacrificial shrine deep under the sea, sort of…
Hi Everyone, Been busting my guts building a workflow for texturing large landscapes in UDK for a course I teach, finally got it to a point where I'm happy enough with it to post some screen shots. The scope is a 4096 x 4096 landscape with five distinct biomes sculpted using procedural heightmaps from terresculptor. There…
I'm working on my portfolio and one of my personal tasks is to make a vehicle, rig it, and bring it into udk as a driveable vehicle. I finished the model, but now i'm wondering if there is any method to laying out my UV's that I might not know before I start. Should I break the vehicle up into several seperate objects and…