I'm working on my portfolio and one of my personal tasks is to make a vehicle, rig it, and bring it into udk as a driveable vehicle. I finished the model, but now i'm wondering if there is any method to laying out my UV's that I might not know before I start. Should I break the vehicle up into several seperate objects and UV them all seperately? If so which ones, and how many? I've never done this before so consider me a newb and offer any advice that you wish someone told you the first time you tried this. I'm working on a very tight deadline with all of my tasks so I don't want to waste a single minute.
Thanks a million in advance for any helpful advice
Here is my vehicle.
http://s647.photobucket.com/albums/uu192/gannonroader/?action=view¤t=LAVIII_Wireframe.jpg
Replies
So you might want to overlay whole objects like the tires, hatches, railings etc...
I'd start by deleting every element but 1 that's identical (tires, hatch, back compartment, mirrors, lights, ...)
Then I'd unwrap. If you don't technically know how to do this I suggest a video tutorial search. It would take far to long to type out.
Then I copy the missing parts back in (tires, hatch, back compartment, mirrors, lights, ...)
Then go back into the uvs and separate any part that can't overlap. Usually if you are putting words/logos on the elements is when this needs to occur. Or if you are baking then you can't have anything overlap.
Then play the most amazing Tetris game of your life and get all the pieces in the 1-1 space.
Done!
Good luck!
I try not to go above 2048x2048 textures. Mostly I stay around 1024x1024 and under. So I split things when I think the texture fidelity would be lost at a smaller resolution. Do keep in mind that 3 1024s is less space than 1 2048.
Ideally you want everything on one sheet, you could also use a non square texture like a 2048*1024 if need be.
Maybe you could do it in between, a 1024*2048 and a 1024^2 is the same memory-wise as 3 1024s, and you will have 2x draw call instead of 3x.
Instead of having just tires on the "re-usable" map, maybe you could pack a couple different accessories on there that could be used between vehicles, like guns, antennas etc...