Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
Hey everyone. I'm practicing environment art and trying to build a portfolio for a job so any criticism that can help me improve my work would be much much appreciated :) . This is my latest work I've set-up in UE4. modeling was done in Maya and textured in substance painter. And here's a link to the project in my…
Hi, I am looking for someone to build a low poly environment for a mobile 3D unity game, many prefabs and models will be provided. -setup lighting and visual effects to look like the Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts -the game has 4 maps, 150$ each If you are interested send me…
Hi peeps! My name is Luis and I've been part of this community for over a decade! I previously worked on 'The Witness' as an artist and for the last 5 years been developing my own project called Twelve Minutes. We are close to wrapping up the project but need additional help on creating characters and environment art.…
Apply at http://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=58520 Job Description: Budcat Creations is looking for talented Environment Artists to round out our team. The ideal candidate has a passion for creating top quality games and has demonstrated the technical and leadership skills to get the…
POSITION HAS BEEN FILLED. Environment Artist - Full Time, Austin Tx - jobs@certainaffinity.com Do you dream in 3D? Are you easily distracted by architectural design? When you walk into a new space do you find yourself admiring the lighting one moment, then looking for cover points the next? If so we have the job for you.…
Hey guys, I've been stalking on Polycount for some time now and I finally decided to create a post and ask for your expert opinion. I recently applied for an AAA studio and after they saw my portfolio they asked me to do an art test for them. I can't share the concept they sent me, but this is what I submitted: They…
Hey there! i have been creating a lot of architectural art for 3d environments and i was wondering if all the environment artists sculpt their own statues and sculptures for their cathedrals, or if maybe the character artists give them a hand and they just texture them. If so, how does that happen? do they know how to…
Hi there! I like to create environments, above all I like modular design, last year I published some works on Unity Asset Store and now I would like to work directly for companies and currently I'm searching only remote work, so I posted my availability in a few forums ( polycount :-) , unity and unreal ). My doubt…
Hello polycount ! I finished this environment a few weeks ago and wanted to know what you guys think about it :) . Everything is done in Blender (basemesh, lowpoly version). I use Zbrush as sculpting software and Ddo for texturing. The final render is done in Unreal Engine 4.I learned A LOT during the creation of this…