I am taking a class right now where we are doing some simple scripting. The assignment for this script was to make something where if you migrate files to another folder you could update your paths to reflect the new location by searching an replacing the path, of all files or selected ones. before I go on here is my code…
I already use a default scene to set things in Max, but there's a few more settings I'd like adjusted on startup which a default scene doesn't seem to do. For example, the marquee selection defaults to the "Rectangular Selection Region" and I'd like it to go straight to "Lasso Selection Region" instead (I never get much…
ok so I've been waiting for over 3 weeks for scriptspot to appove my post for this request and have yet to see it on their page so I am hoping that there may be someone that may be able to help. Here is the process that I have attempted to try to script over and over with no luck.With Editable Mesh or Poly selected in…
Hey everyone. I'm having another mudbox issue here. It seems certain textures like to turn all black on me. I can see the textures fine when they are not selected, but when I select them as if to actively paint on that texture, they turn all black. Unselected: Selected: I have tried deleting and re-importing. Converting to…
Hello guys. I seem to have a lot of problems with texturing at home which I don't know how to fix. I have been trying to find the solution for past couple of days and then I was told to register on this forum. I work on the student version of 3ds Max 2013 but when I texture at college everything is fine so I don't know…
this has been a long running issue with our export tools, we cannot export a model that has lambert 1 assigned to any part of it, or we get an error. Not sure what the deal is with lambert 1 but its a no-go area so we always try hard to keep it away from everything, but without fail we get that error that lambert 1 is…
You can use this short script to report the number and names of materials assigned to your object, just select your object and enter this into the MEL command line at the bottom of the window (or turn it into a shelf button if you'd like): { string $select[] = `ls -sl`; string $assigned[]; for ($e=0; $e<`size $select`;…
srichards00: It already is a polygon object. That's the "<curveName>Mesh" in the outliner. By default I set it as un-selectable in the viewport so that it doesn't get in the way when you're tweaking the curve itself... however if you click the "Skip Mesh Selection" checkbox in the UI (or in the channel box of the curve)…
The screwed up mirroring is probably caused by a wonky pivot point. To fix it select an object that has a good pivot point (probably the body in this case) attach the problem mesh to it (not the other way around) detach the object from the body...pivot fixed. Or create a box and center it on 0,0,0, select box, attach…
Your link is broken. Give this a go, I wrote it for someone as a favour; #!/usr/bin/env pythonimport lximport os# Check if the scene has been saved.scene_changed = lx.eval1 ('query sceneservice scene.changed ? current')lx.eval ('dialog.setup saveOK')lx.eval ('dialog.title "Scene Unsaved"')lx.eval ('dialog.msg "The scene…