Finished all the maps trying to define these materials as much as I can. Any crit greatly appreciated, aiming for the best I can get here trying to push quality. I want this to be as efficient and game friendly as possible as well. Materials im trying to mimic: 1. Pot metal: plating/ dark grey cheap mixture metal 2.…
Hmm, I can't imagine why a mine would ever have a castle floor like that - That is a lot of work for something that is going to be dug up eventually. I would invest some time on the rest of the scene, use your floor you have now for a placeholder and see if you can get a feel for what the floor might actually be later. I…
Thanks a lot for the response and the great insights. This is really helpful to better understanding the different caveats of how to do this. Re your comments on link vs position constraints-- being still a beginner, I am a little unclear on the nomenclature and was simply parroting the language you were using, but thank…
Thanks for the kind words everyone. Someone asked me via Email about how I made my textures so I thought I'd update this thread with a little bit of info to share with everyone else. The textures are really nothing fancy. To begin with I made a base mud layer with some alphas. Then I grabbed a texture, say one with leaves…
Lack of clarity on my part. I consider myself a hobbyist, because I do it all on my own time. How I want. When I want, etc. When I sell my first copy, I'll be a published hobbyist. I've been fooling around with 3D going on a decade and a half. (I can get all nostalgic about my doom modding days, when seeing your work in…
I'm pretty sure you'd have fit in without a personality clash either, you are both hopelessly deluded ;) Your story doesn't really make sense either. If you had worked together on a mod, and he had seen your work already, why would the offer be withdrawn? Why wouldn't you have work to show, didn't you work on at least one…
Never base anything on the critique of modding communities. At its core, modding is amatures doing things for free in thier own time, not really conforming to any real constrictions. You get cock stroked by everyone because you are working for free and the photosourced texture work and 10k poly turbosmoothed models you are…
ENVIRONMENT ARTISTS! Want to work with me in New York City for 3 months on awesome stuff? Avalanche Studios need experienced contract environment artists for temporary onsite work! We'll fly you out, pay you to work and for your accommodations, and offer a daily food allowance. Details with lots of caps for emphasis: MUST…
I know I haven't posted very much around here, but my team just finished this mod and it sure would be neat to see people play it. The core gameplay is based on an old Quake 2 game we all used to play and love called 'Gloom'. However, if any of you have heard of the Half Life mod 'Natural Selection' you could think of it…
The actual fix to this problem isn't using a special program. It is planning your modelling workflow correctly. Definitely do NOT use tools designed for characters on hard surface assets. Any quad draw program will be a poor way to make a hard surface mesh over good ole polymodelling. Doing hard surface in Zbrush costs…