light source consistant in a texture is a major weakness of my textures used bobo the seals vertex baking tutorial and decided to keep it simple for the first time i use this technique. the texture is 100% photo free i even painted the wood texture myself
The lighting looks as if you have the lights turned on in that ceiling fixture in your scene, but it appears as if that's not the case. The light coming in from the window with dark curtain covering great part of it would be very dim. I understand you want to show off your textures, but perhaps you can add some more…
https://vimeo.com/216220530 I approached this work by Santi Sánchez behance.net/gallery/49345829/Meteora in a realtime fashion. there are several dynamic lighting conditions. still some bugs - i have to press buttons twice until reflection and gi updates correct and there is a jittering i guess from the post processing. to…
I've been trying to get realistic or close to it lighting for my horror project that's been in development for over a year now. I can't help but feel like it looks fake. I want to get more of a mood or real feel out of it. If anyone can provide some insight based on the scene I present, it would be greatly appreciated.…
Welcome (Polycounters) Best of The Best High CGI Content Creators of the Centiry Be sure you are the best , Welcome (Polycounters) Best of The Best High CGI Content Creators of the Centiry Be sure you are the best , if some one said anything Diffrent then that would be not okey with me , with that all been siad ... i have…
The back face of my grass foliage planes are really dark. How can I fix this? I know how to solve it in the previous Unreal Engine, but I just can't figure it out in UE4. Custom lighting isn't really available now is it because of PBR? :/ Thank you!
Been starting on star wars sort of project. The first piece for it was the standard issue sidearm for all stormtroopers, the SE-14r blaster! I'm working off some light references from the movies and a guy who made it in real life. I have the lower part of the gun modeled for now.
I'm looking to fill a position for a Unity lighting artist. The main goal is to bring a cinematic look and FX to live rendered applications built in Unity. More importantly you'll need a working knowledge of Unity 2019’s new High Definition Rendering Pipeline (HDRP) so that when it's released we can hit the ground running.…
[ame] http://www.youtube.com/watch?v=ntx10JMl9f4[/ame] This isn't a solution to the problem with indirect lighting. I am bound determined to solve that one too, though.
Hi all, I'd like a bit of help creating a UE4 material that looks like the below image please. Currently I'm using a basic emissive material from this tutorial (https://www.youtube.com/watch?v=Q45HW6hsJzQ), but although the result is nice, it's too CG, too clean and I'd like some advice how to make it look more realistic…