Hey folks, I've been working on a simple scene in Max for camera matching and compositing... camera match and making matte objects was easy enough, it's just the lighting and matte rendering itself which is giving me headaches. I feel like I'm up against a brick wall with this one, I've scoured the Max help files to no…
Hi guys, first ever post here. Recently I've been having a lot of problems with my Intuos 3 PTZ 630. Now, it's an older model that has been discontinued by Wacom, and I've not been able to find or get into contact with any of the support techs as it's not during their work time - I'll definitely keep trying though. Anyway,…
A shame. Hopefully, most of the artists will succesfully relocate themselves in no time. And by the article, it seems a variety of artists are looking their way into another studios. There's a variety of opportunity here in Montreal but I wonder how broad the options are in Vancouver...…
Why you trough sexually derogatory terms so easily . Have I offended you or women in general saying their look is more perfect thus having less visual deviations and more subtle variations . You think the variations more overt , I say more subtle . Do you think it's enough to gaslight me ? What I meant basically in…
CityStateEntertainment.com Here is another teaser from the CSE team. This emo looking guy was thought up by our newest member, Sandra Pavulaan. And she brings her bearded dragons, Aztec and Inca to work with her! He is is <1300 tris, and I have also uploaded the texture maps from the previous characters. And please don't…
Thanks man! Yea I hope so :) Will probably add some small stuff after that's too tedious to do with floaters. Did a quick dirty test bake with the geomtry I got so far, everything connected and continuous, sits at ~1300 tris which I think is OK. Some questionable smoothing and parts missing, but that will be sorted out,…
The odd thing previously w\as that to export to maya I had to export at 100 time sthe size, now I have to export at a scale of 1 They keep on messing around with stuff :o )
Tree update! I increased the amount of triangles on the canopy by about 300 since it's going to be the main tree in the scene and it should have a bit more detail. It's still less than 1300 triangles so I still have a lot of room if I decide it needs more detail later. Also I fixed the bad lighting on the large alpha…
Hello Polycount! This is my first post and since this is one of my first models feel free to give me any criticism you have. Not finished yet (still have to add the muzzle flash and finish the textures for the bolt and scope) Here is a link to an FPS view of the animation [ame="…