If you have maya, you could probably do this by plugging out color of a file texture node into a rgb to hsv node or rgb remap node (forget which one) and then plug output saturation into r g and b color channels of a material applied to a simple plane. You could make a scene with the shader network set up and select the…
just sharing a link as I noticed that you guys have kind of a mix of navigation nodes and meshes http://www.ai-blog.net/archives/000152.html I noticed that you guys did as well placed not to many nodes or mesh points I assume because of the performance? there are a few interesting points in that article regarding…
I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…
Hey guys, the UE4 forums are a bit slow so i thought i'd try my luck here. I'm just fiddling around with blueprints at the moment, i'd love to get a camera zoom when you scroll the mouse wheel working for the top down template. I've gotten this far, and i've tried different methods i've seen floating around on the web,…
Hello Polycounters, Let's me introduce you a new tool , that's is currently under private Beta development If you are interested I am looking for Beta testers. The Toolset Description ZGameTools is an extension plugin for Zbrush 4R7. The ZGametools is a Complete toolset, composed of Four plugins dedicated to illustration,…
1: Wind's right, but he'll just run soon as we step out of these trees. 2: Trick to it. Walk out on this side of your horse 1: What if he sees our feet? 2: Elk don't know how many feet a horse has!
I have been 3d artist for around 2 years and i took a course before joining college (1 year). After starting college in 3d art I have learnt about some terms like diffuse- albedo is there. say for specular Ambient occlusion gloss and stuff like that. Could you help me out in finding out those terms?
What I was expecting years ago; took them long enough. From my understanding this is formally a mix of Softimage ICE now in Maya; therefore what happens with SoUP, possible merge the tools now into BiFrost. This is interesting, good for Maya users, although it will introduce a new learning curve. It appears Autodesk has…
That checkbox ticks itself when you apply it on a landscape. About the coordinates: Landscape layer coord node is very much like uv\texture coordinate node, while world position can be used to do axis aligned mapping. Whats the error it gave you? I guess it isnt scaled so it shows "wrong" (it isnt wrong, its just not…