Hi. I have problem with Link Constraint in 3ds Max. In pictures you can see that Left Hand linked to world and magazine is linked to a gun after world linking. But, when I am moving a hand while animating the mag starts to moving with hand too. Is there any solution of that? P.S. I am using 3ds Max 2014.
RGCA - Best Animation And Best Use Of Iclone Half Life Revenge stefos Hi all, probably one of the most ground breaking games in FPS game history is Half Life, Half Life 1 and 2. In the Half Life community a strong wish is to see a Half Life 3 produced, I am not sure if that will happen but I have decided that I will be…
Project F is a MOBA-like game project focusing on top down ability combat. We are a group of passionate gamers voluntarily contributing to the project, with ambition of making it profitable in the future. Taking inspiration from Battlerite, HOTS, Fangs, Eternal Return and more, we believe in smooth combat enhanced by…
This is my first (almost) finished sculpt. Currently struggling to connect the brow ridge with the cheekbone properly (marked with a blue arrow). It also looks like there's something wrong with the forehead. I had to achieve proper likeness with a very limited number of reference photos. My reference board: The brow ridge…
Above is a beauty shot of the model in Marmoset Toolbag 3. Here's hoping I could get some feedback from this fine community to help improve the piece! <3 Here is some background on the piece: All of the images below are rendered in Marmoset using AO and GI... Head 3/4: Head left side: Head right side: Full body 3/4: [open…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
I wasted 6 years in an art school studying classical figurative painting, drawing nude models + marxisim and free arts. It do helped to stay afloat for a while doing portraits and teaching in evening art courses, doing some random job in a drama theater and waiting when a gallery I worked with would sell something. It…
I found these examples of well optimised meshes. Assets like these on Artstation would be good reference B) https://www.artstation.com/artwork/0Zxoy https://www.artstation.com/artwork/x3nnAX https://www.artstation.com/artwork/JbLvz
HIhi, I've been working on the feudal japan challenge lately however have just been too busy to even finish the HP. I'd like to finish this at some point as I haven't finished a character in over a year now so I'm moving my updates over here! Previous updates can be found here:…
You've got to ask yourself one question Polycount Member - as seen in this mornings post - hit the Pimping & Previews forum hard the other day with his rendition of a gunslinger. As MoP stated, it is an exceptionally well executed character model that everyone should be looking at when needing inspiration. The fabric work…