RGCA - Best Animation And Best Use Of Iclone Half Life Revenge stefos
Hi all, probably one of the most ground breaking games in FPS game history is Half Life, Half Life 1 and 2. In the Half Life community a strong wish is to see a Half Life 3 produced, I am not sure if that will happen but I have decided that I will be creating an animation on the Half Life theme.
Tools Used
iClone 6
3D Exchange
Gimp
Daz Hexagon
MindTex
Creation Of The Game Character
In this picture, you can see the process of changing an iClone standard character into the game character.
I wanted the character to look a little older than the Half Life character so I gave him a little grey hair and added a bump to his face which created an older face.
I created the top half of the suit in Daz Hexagon which is an old software, but it works for me, textured and imported the model to iClone using 3D Exchange.
I then gave the character a crowbar and bazooka as weapons. The weapons I had created in the past using Hexagon.
The character is now ready to be used in the animation. Please keep checking back for progress for the animation and video.
Stefos :poly121:
New Scene Being Created
Here below you can see some stills from the first scene, our hero has been rudely awakened, but by what.
An explosion wakes our hero, using physics and camera movements makes for a good explosion.
Replies
Thanks for that :thumbup::poly121:
I wanted to create the Iron man sequence when Stark is getting his metal suit on. So I created the below animation for our hero, I started by posing the character into a Tpose, I then with the "direct puppet" created the moves the character would make. I then created the second layer of animation using "Motion Puppet"
The 3rd layer of the animation was the objects moving onto the characters body I set the animation to the first frame and moved the objects up above the character which would be out of video shot in the final render, I then advanced a few second for each object on the timeline and moved the objects down. Made some adjustments with the "edit motion layer tool" (4th layer) and then the face puppet tool (5th layer) and then finished and ready to be inserted into the scene. I saved the character with the floating objects and also saved the animation as a "MotionPlus" file for easy insertion into the scene. I then duplicated the robot arm and enlarged them and animated them with the embedded animation.
Here is how it will look in the scene:
More coming soon !
Stefos
If you mean by links the pictures they look ok by me ?
This Video is just about finished, just need to clean up some of the audio. I will be opening up a new thread for the one minute movie catagory....as this video is 45 seconds to long for that.
My next post on this thread should be the link to the final video.
Keep watching
Could be just me but that's what I get?
Thanks for that :poly121:
Welcome to the world of fantasy :poly124:
https://youtu.be/EIeJSpo2ssI
https://youtu.be/9uUc7ff9S5I