Hey guys this is a personal project of mine I've been working on. This is the main hero. Just keep in mind peeps that the proportions and anatomy is suppose to be exaggerated/ stylized. This is what i got so far, before adding clothes and armor. Let me know what you all think/ critiques. Thanx MoOsE
Hey guys, I already opened a thread with this over at the new Unreal Engine Forums, but since getting more feedback never is a bad thing, I will now just shamelessely copy in here what I already posted over there to just get both threads on the same level content wise :D So yeah...in this thread I will share the progress…
Hi guys, this is as i mentioned my first (serious) texture project and if you could help me to add some final touches to it. Judge it yourself its my second ever weapon texture made and i am a complete noob when it comes to polycount so if i'm doing anything wrong tell me. Thanks for any help :)
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This is an animation that I'm doing for class. I'm posting each step of progress that I make on this project in the hopes that I can get feedback on it throughout. I welcome all forms of criticism so don't hold back. Here is the Link for the video via Google Drive:…
Working on a senior project with a couple of friends. This is for a side scroll metroidvania type game. I dont have any 3D work to post today. But I do have a little bit of environment detail in which we will be able to use on a flat plane. These plants here can be useful for lighting otherwise darkened areas. These would…
Hi Folkz! Is there any way to Rotate my Alpha or Stencial when using Projection Master. I can Scale and Move, but i cant Rotate, Why? Can somebody help me? Greetings, Gazu
I have a carpentry project on my boat, and since boats are complex shapes it can be challenging to fit pieces. Obviously this is not the first forum one would go to for such a thing, however, I tried to take my 3D skills and put them to use for this real world project. So here's my issue. I used Reality Capture to generate…
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…