As the title says I am looking for a rig tester .You dont have to do anything specific other than just test the rigs to tell me if they have any major issues in doing animations .Also I am putting up this 2 freely downloadable rigs to give you guys and girls a sample of the quality of rig that you would be testing .if you…
Skin and Rig single character in Maya for a video game. Stylised control set. Good level of control with rig: - Squash and Stretch - Twist bones - Facial Rig (blendshapes a plus) 7 characters to come if the result matches expectations. Ideal Rig Quality: https://vimeo.com/201487869 Please no applications without portfolio…
Since the
Chinese/Lunar New Year is coming, I thought that I’d like to create a piece
which depicted a very old and traditional story about how the Chinese Zodiac
came to be. For those unaware, this is what determines what animal every new
year is centered around. For instance, this year is the “Year of the Dog”, and
last…
Starting a new portfolio piece. I decided i needed something with an anatomical focus in my folio, so i'm going to be doing a boxer in shorts/gloves/boots. I want to use slightly exaggerated proportions aswell just to keep it interesting. I really like the way the head meshes in brink are done, so im leaning towards that…
I have been having a lot of trouble with rigging tutorial as I can't seem to find any good ones for modern days. I'm using Maya LT 2018. I don't like the auto-rig so much. It's great and all but it's limited right now. I need to be able to create a human character rig and a first person arm rig for a game in UE4. Does…
depends on what you mean by "rigging" You should know how to build a skeleton and skin weighting. you don't have to know how to build a full featured animation control rig, but having basic knowledge of the standard types of constraints is very useful. If you just want to animate there are plenty of free and low cost rigs…
Hi there! I have only rigged a handful of characters so I am no expert, but here is what I see. There are a number of issues with the weighting. You may notice in your video that when you move the right leg that some of the left leg goes with it. Also, when the right arm is moved, the upper part does not go with it. To me,…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
I am using 15" laptop but never laptop screen really . It's too small for working comfortably . Prefer Samsung 22'screens because with detachable leg they fit a suitcase and survive airports just fine when wrapped by a winter jacket. Takes 5 min to assemble in any hotel or bnb place. Laptop keyboards are super…
Hey guys, just wanted to share my latest work for renderpeople. I have created ready rigged scans of humans for game or film.They are entirely rigged and include features like a ready to use control rig, retopologized geometry, sub-surface-scattering and hair planes. We want to simplyfy the use of rigged people for your…