hoo boy. So, there's nothing truly wrong with working this way, it can be nice if you plan on unique details for every single part of your model, but you're very limited by texture resolution if using a single texture. It's more common to break the house down into modular pieces to make better use of texture space, and use…
Hi, Thanks Mark. Well there is no solution, I always use 12 18 sides and add extra edge in between to avoid spec seams. See what you did is exactly what i did but for some still unknown reason it did not work i was having 1 unit difference still. ah sigh. Well the avoiding method is that I made a plane with my desired…
are you planning on making this scene in game or just a render? if its in game start setting up a basic zone with lighting if its a render get a max viewport shader to work with also set up your lights in scene also dont be afraid to ADD polys to your low poly, you stones on your column are rather boxy shapped and are…
Finally finished this scene! Thanks so much for all the helpful tips and critique! :D https://www.artstation.com/artwork/d8KEde Had a little one week break after my last project but I'm ready to start another one now. Found this awesome concept on Artstation to work from. So started with a super basic blockout in Unreal…
Hey everyone! Here's my latest WIP renders, thread below :) Latest: It's been a while and I'd like to share some stuff I've been working on :) . My intentions are to submit the modular level kit to the unreal marketplace for everyone to use/checkout and branch out to Unity eventually. The level was in inspiration of the…
Hi - not sure if this should be in Technical or Unreal forums, so mods sorry if I got it wrong! But I think this applies to technical in general. I have a few mesh huts that I made for a forest village I’m creating. About 5 different huts total. I currently have them each as a single mesh that I’m importing into UE4 (so 5…
So, I'm finalizing the proportions of the scene I'm working on in Max before moving on to the optimization stage, and for some time I was fighting with Max's grid snapping. I had originally set my grid spacing to 16 units (or so I thought), with Major Lines set to 8. It was only after struggling to force Max to behave that…
Hi, I'm just getting into Quixel Suite 2 after a break of a few years from using nDo2, so I hope I'm just missing something obvious: Ok, so I just textured a modular object, and assigned smart materials to colour IDs. I have another 5 objects that I want to texture with the same colour ID + material set-up so I saved out a…
Hi guys and gals, This is my latest UE4 environment - sunLite Industries. This is a Sci-Fi office environment based in a cityscape that is completely modular. It is totally different to what I have made before but I had a blast doing it. Everything was made purely with 3DS Max, Photoshop and Quixel's NDO. Also this is a…
I decided that instead of doing full blown out enviroments. To do small "enviroment" pieces on a pedestal. Ive seen a few around here that did that, so that encouraged my idea a bit more. The main goal is to get a hands on materials and techniques. Materials meaning, being able to make metal look like metal, wood like…