Hello guys ! I decided to sculpt Gideon from MTG for practice. I'll be posting some WIPs here along the process of his creation. Lets start with my major reference : His armor vary from art to art so I will probably combine elements to achieve a good result. I'm curently working full-time, so I'm creating this thead to…
First post on Polycount, been a lurking for a couple of years. I'm currently trying to break into the game industry, preferably as a prop artist and move into a character artist role when I've earned my chops. I decided to start a project remaking characters from the original EverQuest franchise ("EQ Redeux", if you will),…
Please send resumes &
portfolio to ross@rylem.com Junior 3D Character Artist Location:
Redmond WA Contract:
18 months Responsibilities * Assist Character Art Lead in managing and giving model feedback to outsource companies. * Take existing high poly assets and create low poly models, texture bakes and texture masks,…
Alrighty! Just finished up some concept armor and clothing. As you can tell, very rough, but I wanted to just delineate a sense of style and direction for him. So far I'm going for a really light and weightless feel with a lot of diagonal strokes and shapes. I'm basing this concept off of the idea that the suit would need…
Wasn't really into manga back then. :( I'm sure I have missed out a few culture shift. @Odow NSFW Link broken. :( Now, I agree with you completely if the concepts provided are full blown erotic pieces. Ero piece is an ero piece; monster girls or not doesn't really matter. Actually, most of those concepts provided aren't…
I like the sculpt overall - the hard-surface parts like the armor work really well and from what I can see, the basic anatomy is there. However, the forearms and hands seem kind of scrawny compared to the larger biceps. The beard looks way too stringy right now, like a mass of individual strands rather than more discrete…
You have a lot of really broad questions there. To design good clothing you should be a well informed designer. You need to be knowledgeable and practiced when it comes to the construction of clothing, armor, etc, from different time periods, as well as being very up-to date with fashion trends. In addition you need to…
Some where higher, so you can lift the clavicle/shoulders up when he reaches over his head. It will give you the ability to touch his shoulder to his ear like yours does when you reach above your head. If only rotate the bicep up and don't lift the shoulder, you end up with a big hole between the neck and the shoulder.…
Looking at the armor it seems rather...unnatural. I'm having a hard time telling what material it's made out of (plastic?, metal?, both?). The way the light and shadow are playing off the armor is weird and some of the shadow looks kinda ugly. By the way what reference are you using? As for your portfolio: -you've listed…
@Blaisoid - Thanks! Yup -- I'm doing most of the characters/creatures for the BG2Redux mod for Dragon Age. I've heard the same critique about the kobold.. I've removed it from my portfolio for now, until I can go back and rework it at a later time. They're dragonkin.. right now they look too similar to lizardmen though.…