Hello! I try to make posting questions on here my last resort, but I've scoured the internet and it seems like a lot of possible answers instead lead to 404 pages, so here's the situation: I'm doing this fun little project where I'm making myself and friends as 3D models of characters that would fit into the universe of…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Hi guys! I just recently created this model (I know it isn't perfect, but as I'm not super experienced yet I feel pretty proud of it) and I was wondering if anyone had advice on how best to showcase it for a portfolio. The mesh isn't awesome as it is my first blender sculpt model, so to be honest it is a little funky, but…
Hey Guys, I'm working on an assignment and part of the criteria is to get some online feedback. So I thought PolyCount is a good place to get some criticism on my model. The model is a low-poly, rigged skeletal mesh based on a Deinonychus (Velociraptor from Jurassic Park) which I've imported to UDK so any critique you…
Hey Guys, Martian Arctic url]www.martianarctic.com[/url is looking for experienced freelance 3D Modelers to develop art assets for our upcoming game. You'll need to specular, skin and bump map the piece as well as model it, and some of the models require animations and rigging [most don't]. You will be working directly…
Hello all, my first post here! I need a high quality (by gaming standards) 3d model created, skinned and animated. I'm looking for a visual aesthetic similar to Star Wars 1313 The model is going to be used for a cinematic created with UDK Here is the info for the model: Small (baby sized) creature 20K-30K Polys 2-3 week…
hello, I'm superZ61 and I'm new to modeling and I have some questions as the title may suggest I need help in modeling in TF2, I'm making a weapons pack (to upload to the steam workshop) and I have the drawings, the ideas and a couple base models (things that I can expand upon) for all of this, but I'm stuck I don't know…
Hey Polycount, I am loading my speedtree models into udk. (after saving in the modeler and the compiler, loading up the shaders in UDK) In the speedtree editor screen nothing is showing. Its like there is no mesh. I am saving as .srt from the compiler. Yet nothing is showing up in UDK. I have looked up a few tutorials and…
I've been working on a 3D model/sculpt of a cat but I feel like it just doesn't look right - like something's missing/off. Is there somewhere/someone I can send it to who can help me? I want someone to take a look at it and help me revise/edit the model to get it right. This is my first attempt at modelling and I used…
Hi guys! This is my first post so correct me if this is not the right place. But I am looking for a tool in 3Ds max to get me info about my scene/model. I am currently optimizing a car model which is quite well modeled. However. I would like to get info like mesh density per object so I don't spend too much time on areas…