Hey Polycount,
I am loading my speedtree models into udk. (after saving in the modeler and the compiler, loading up the shaders in UDK) In the speedtree editor screen nothing is showing. Its like there is no mesh. I am saving as .srt from the compiler. Yet nothing is showing up in UDK.
I have looked up a few tutorials and it seem it keep giving me the same issue of no mesh in UDK from speedtree.
I originally couldn't open speedtree model program. I had the issue with the program hanging in the loading screen of the program. I have fixed that one. I'm not sure if there is another issue out there with loading speedtree models into UDK?
I am running on a Windows 7 and I have newest update of UDK.
Thanks, ZeroStrike
Replies
On a small discovery, I have noticed that after a far distance from the original camera, I see that the billboard plane is working, however that is the only thing that is working. I have also tried to scale the tree to a very large size. Still nothing (even if the speed imported into UDK is normally pretty small.) Both in the UDK speedtree
editor and UDK level editor.
That seems to have fix it.
Thanks Again.
On a side note, I have never been privy to the fact that you have to save maps and packages somewhere in the UDK directory. Is this why my stuff never shows in the actual game mode? And also why I get a rap-sheet error list telling me that my packages are externally referenced and won't be visible in the game? How come no teacher of mine has ever told me this? Where do I need to save the files in the UDK folder????