@BIGTIMEMASTER : I think you totally hit the nail on the head - I feel like some of that stuff can be shown/broken down, but the real path to efficiency is self-evaluation - just like the preliminary breakdowns you are talking about. I think there is also something to be said about whether or not a junior artist is…
Yeah, it's not *hugely* difficult if you think outside the box a bit. Take your armor texture, now black out the bits you want to not colour change and save the result as a new image. Take the first image again and do the opposite. Been a while since I used Photoshop but you can probably use a mask to split out the two…
Hahaha, thanks you guys. It's nice to know that there's a lot of technical and moral support. I've definitely pretty much followed the steps pior outlined (thanks again) - I watched the first few chapters of a basics gnomon dvd, then set it aside and started exploring. The non-linear nature is really wonderful (once I…
To apply, please send your resume and portfolio/reel/link to on-line portfolio to: Jobs@ncsoft.com NCsoft Corporation HR- Kristin Cotterell 1315 3rd Street Promenade Ste. 300 Santa Monica, CA 90401 *this position is in Austin, TX but portfolios will be reviewed at our LA office. NCsoft is not responsible for returning any…
To apply, please send your resume and portfolio/reel/link to on-line portfolio to: Jobs @ncsoft.com NCsoft Corporation HR- Kristin Cotterell 1315 3rd Street Promenade Ste. 300 Santa Monica, CA 90401 *this position is in Austin, TX but portfolios will be reviewed at our LA office. NCsoft is not responsible for returning any…
Hello, I've spent the majority of my time learning to do cycles but now I have to animate a scene of a character walking and running. I can not wrap my head around how to plan out the run so it translates through the world. I've tried blocking in the entire run and walk in stepped mode, I converted to spline and the walk…
Rather than being doing my assignments in the dark, I decided it's important to start exposing myself to information, and being vulnerable to comments, critiques and feedback in general is way better. Quick background design: The following sketches came with the study of design principles, form language and aerodynamic…
Hi guys, I got asked if i could convert the PBR material i tried (and failed) to make before to one that would work with substance painter maps. So i did it and it mostly works fine. I'm not sure about compatibility with .sbsar files yet, i'll need to test that out at some point, but for now simply exporting all your maps…
The title pretty much covers it. I want to create an opaque per-pixel fragment shader that:* Will be rendered after all normal opaque surfaces but before all transparent surfaces * Will have albedo, specular, smoothness, occlusion values and normals fetched from the deferred render targets (for each given pixel) * Will…
Rockstar North is looking for talented gameplay programmers to join our award winning team of developers. Prospective candidates need to the ready for the challenges posed by large scale open worlds with complex AI and physics. General programming skills are a must and knowledge of animation, camera, AI and physics…