Hi guys, it's been a while since I shared something here. I had the great opportunity creating an stylized environment art workshop for Gnomon. Finally I got all of it done and we did released Volume 1 so I can share the artwork I created for this workshop here. If you get a chance and give me some feedback about that…
Hello : I am 3D Environment Artist with more than 10 years of experience in various 3D fields like : - Game Environments and Props. - Architectural Visualization Both rendered and real-time using ( Unreal Engine - Unity3D ) - Virtual - Augmented Reality ( Real-Time ) projects . Please Check samples of my work here :…
Managed to get myself my first Environment Art test! Wondered what advice anyone out there can offer? I Don't have the brief yet, so I know a lot will depend on that. I would guess it would be to build a small environment/building. I have 5 days to do it in. What kinda things do you think they'll want me to do? What do you…
I have started a new environment based on the piece "Ready for Adventure" by Oliver Guiney. Concept: https://www.artstation.com/artwork/2rrBy I am mostly basing my environment off this piece, however I will be making deviations here and there depending on what I feel looks good in engine. I have currently just got basic…
Hi! I found this super cool concept by Alex Shatohin (link to deviantart profile) and decided to build this environment. Started today, I modeled the house and the fence and I'm looking for crits before i unwrap it and start to paint. I hope by updating this thread regularly it will keep me working everyday on this one and…
Your props look good although that cannon could do with some material variety and the stockade could do with another texture pass. Your tileable materials are pretty good too, but it truly is your environment that is lacking. For the environment, it seems like in design proportions you were going for a stylised art style,…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hi, I am looking for someone to build a low poly environment for a mobile 3D unity game, many prefabs and models will be provided. -setup lighting and visual effects to look like the Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts -the game has 4 maps, 150$ each If you are interested send me…
Working on a new environment based on the awesome concept by Victorin Ripert (https://www.artstation.com/victorinripert) La jetée Going to be taking a stylized approach to the environment, will be updating slowly over the weeks as this will be a part time personal project. I've started the blockout which I will share when…
The client had some high poly, high concept stores made in maya and max and rendered in vray with raytracing and all those bells n whistles. They thought they could just transfer it to unity and everything would work. This is the low poly versions I did of those concept environments within unity. Most light were only used…