first of all thanks guys :) @danshewan: i took the name from the youngster storm comic, i guess its somewhat like a origin comic but dunno its also missing a lot, the cover just made me want to attempt a younger version of storm http://marvel.com/digitalcomics/titles/Ororo~colon~_Before_The_Storm.2005 i actually bought the…
Vehicle Modeler: As a vehicle artist you will be responsible for modelling detailed and authentic vehicles, including some interiors. An understanding of the next-gen workflow, high to low poly modelling and texture creation is essential. Duties: · Create accurate vehicles from various reference materials · Create high…
Hello polycounters, Before I talk about the heli I just wanted to give a quick intro. I've been a longtime lurker of this site and have gained a lot of insight and inspiration from many members, especially over the last 12+ months as I've been overhauling my portfolio. My background in games started back in 2004 when I…
Character Artist REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for a Character Artist to join the art team on their latest cutting edge, AAA Project APB. Youll be using cutting-edge tools like Unreal and Zbrush 3 on a high-profile, next generation MMO. The role will involve the creation of 3d…
Sproing is Austrias leading developer of Free-to-Play online games, serving multiple platforms. Since our foundation in 2001, we have built a reputation of high reliability and high quality in developing our games. The studio is currently working on several AAA online games as well as on great console and mobile games,…
3D Environment Artist Blizzard Console is looking for an exceptionally skilled 3D Environment Artist. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments, especially science fiction and fantasy subject matter. A solid grasp of form, color, and light for both 2D and 3D…
Hey Polycounters, I am new to the community so this is officially my first post. I am currently working on a next gen model for my demo reel/portfolio. I have never really done a normal mapped full scale piece before from high poly to low poly. So, yep you got it I am having some issues with baking my normal maps. First…
Since its inception and our first release, Half-Life: Opposing Force, the talented developers at Gearbox Software have had the pleasure of creating video games for some of the most exciting and revered brands on the planet. The Gearbox Software team has also created original, owned and managed brands including the award…
This video is hilarious. He's trying to plead his case so that people will back his kickstarter. Yet... he goes on to say "I am sorry Xmen sucked, we honestly did the best we could". Soooo, remind me again why we should back you?
Articles like these are helpful to study. Making of Shadow of the Colossus Onimusha 3 lighting system (pardon the google translation) Lost Planet graphics system You should also spend some time with particle systems. For example... http://developer.valvesoftware.com/wiki/Particle_System_Overview…