REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for a CharacterArtist to join the art team on their latest cutting edge, AAA Project APB.
Youll be using cutting-edge tools like Unreal and Zbrush 3 on a high-profile, next generation MMO. The role will involve the creation of 3d character and clothing assets in a huge variety of realistic styles, tuned to a unique APB look. Youll be working from some truly inspiring character concept artwork to create incredible characters that set a new benchmark for this type of game in the industry. Responsibilities · Ability to consistently produce high quality models and texture work delivering them on schedule. · Taking direction from the Lead Character Artist to produce character artwork that is visually and functionally consistent with the rest of the game visuals. · Work with the other members of the teams to provide balanced solutions to both technical and aesthetic related issues. · Maintains a strong knowledge of innovative game production technologies and techniques. Qualifications Required · Degree or diplomafrom Art College in either Animationor related course. Experience Required · At least 2 years experience in the industry (applicants with no games experience but with portfolios of exceptional quality will also be considered.) · Having been involved with at least 1 published next-gen game an advantage. · Must have good experience using Photoshop and 3DS Max (Other equivalent 3D apps also acceptable.) · Experience with Z brush and the creation of normal mapping. Knowledge/Skills Required · Must have a good understanding of the processes of concepts, design, modelling, normal mapping and material generation in next-gen games. · Must have excellent traditional artistic skills particularly with regard to knowledge of anatomy and the human form. · Should have good experience of modelling and texturing characters rigging characters and animation experience also beneficial. · Must be excellent problem solver with a very good understanding of the latest games processes and art techniques. · Must be able to convey the style, techniques, continuity and quality of art work as set by the Lead Artist. · Must be willing to take art direction well. · Must be organised and capable of producing work to tight production schedules. · Should be pro-active in the solving of art-related problems for the game. · Must be highly motivated. · Must be a good communicator and work well within a team. · Should ideally have an active interest in video games.
If you are interested in this position, please send your CV and portfolio along with any current package details to: jobs@realtimeworlds.comand includeCharacter Artist in the subject line.
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