Thank you for your replies. The issue is I can't get the baked version to look like the procedural. My workflow is usually to: use Bevel Shaders for a high to low bake, to get the Normal Map for all the edge highlights. Then I procedurally texture the low poly by adding in bump nodes connected to the original baked Normal…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
Hi there! I haven't found a solution to this but I was wondering if anyone happens to know what is causing this issue? I am currently following a tutorial and for some reason when I RGBA split the gradient Linear map and shove that into normal it creates this weird normal effect. It should be coming out as a smooth slope.…
Interesting, I didn't think of this while creating camera angles. My goal was to show the detail on the soles of the spidey suit. Seems a bit weird but to each his own. I did not intend to showcase the kid's crotch. Thanks for the feedback, hopefully the game can me modded on PC. My nephew would lose it. Not sure who to…
[ QUOTE ] Group Says Iran Has Secret Nuclear Arms Program By DOUGLAS JEHL WASHINGTON, Nov. 16 - An Iranian opposition group says it has new evidence that Iran is producing enriched uranium at a covert Defense Ministry facility in Tehran that has not been disclosed to United Nations inspectors. The group, the National…
About I’m from the US, but currently living in Japan. I’ve worked
for small CG outsourcing firms and contracting until I started at SCEA in San
Diego, then moved on to Midway and eventually found my way to Ubisoft in Osaka. Early years I’ve always been into drawing and art. But what I liked
spanned many things. I liked the…
I'm a beginner as well in zBrush, so my opinion is strictly visual, therefore i'm not sure if the differences are based on different lighting or incorrect modelling. anyways i've painted some lines in PS indicating where You could have gone wrong. The first thing are the lips. its clearly visible in the side view. They…
Thanks for all the help Matroskin . I basically restarted everything from scratch (keeping what assets/etc I could) and went to build from the ground up, and I can definitely say that not only is it looking better (imho) but it's running more efficiently overall- currently 60fps udk max (although I know this doesnt really…