Well, I'm the one that's been doing 3D for 2 years now. My mate is just doing zbrush for fun as he does not have any programs like 3dsmax or Maya. The challenge was actually to create a boss type enemy without refrence from a blob for fun. I realise you can use Z-spheres and bases from 3dsmax but this was just a small, fun…
Ox - I used this with 3dsMax. I use a cusomized quad menu and toolbar for everthing I do. I very rarely need to use the keyboard when working in 3dsMax. So, I suppose it's dependant on your app, and your workflow. Makowka, I'm not sure if the buttons are scriptable, but they are certainly programmable. I'm sure that you…
I think it is still a problem with only certain pieces of software not exporting the tangents and binormals correctly. I don't bake in 3dsmax any more, I use substance and I haven't run into in a while, but then again I don't mirror UV's as much as I used to. Personally I wouldn't use 3dsmax to bake anything, RTT is broken…
Thanks for the links,guys. Just checked now. Been busy with Archviz stuff. On it right away. Learning Python. I have decided to learn python 3. I am a bit worried. I understand that python 3 differs from python 2. versions and some applications might not support python 3 since its a newer version. I am using 3dsmax 2014.…
Up in the right corner of the viewport click the [+] and choose configure, then click on the Statistics Tab, from there you can toggle on/off various settings. Going forward, if you save a default scene named "maxstart.max" to your scenes folder (in the 3dsmax root folder) with it configured this way, 3dsmax will use those…
look or search every now and there here: http://www.scriptspot.com/ its the best place to look for scripts for 3dsmax to boost, simplify your workflow or simply to do things that are not available in max to begin with. The official help within max comes with a good bunch of tutorials for the bloody beginners. In other…
hello I'm looking for a solution for some days already without finding answers. I made a project scene in 3dsmax for a test. (real time) I realize textures from zbrush, 3dsmax and xNormal. I have 15 textures in 1024x1024 and I have to gather to be a maximum of 6. (Max size 4096x4096) So I want to know how to collect 4…
Hi, We are looking for a 3dsmax (or Maya) and UE4 animator able to rig and animate realistically different types of mammals. Required: - proficient in 3dsmax (or Maya). - proficient in UE4. - able to communicate in English or French - can work remotely Bonus: - You are based in London This job could lead later on to a…
so recently ive been trying to make normal maps in zbrush but ive been having some trouble. ive got my base mesh ready and unwrapped in 3dsmax, i export it as .obj and i start sculpting it in zbrush, but when i go to make a normal map with zmapper the texture comes out in tiles. how can i get a normal map in zbrush to fit…
Hi I am not sure but is possible to expand by a polygon range the uvgrup border in an already made group subdivision? like that the other border from the other group? in 3dsmax when I exported the model it was supposed to split the two maps but instead it got slided one of the border in the other supposed area of the inner…