hello
I'm looking for a solution for some days already without finding answers.
I made a project scene in 3dsmax for a test. (real time)
I realize textures from zbrush, 3dsmax and xNormal.
I have 15 textures in 1024x1024 and I have to gather to be a maximum of 6. (Max size 4096x4096)
So I want to know how to collect 4 textures on same boards and keep uv without deformation or Stretcher.
i would keep my uv bases.
thank you
sorry for my english
Replies
- Don't worry about your english, mine is worse for example :P
i didn't know that it called it " texture atlas "
I start up my project with simple modular Elements for later create my textures in zbrush and i attach my elements (id mat)
but well i want avoid to do with hand.
i found it if i interest someone
[ame="http://www.youtube.com/watch?v=7vAb988H12g"]Texture Atlas Tutorial - YouTube[/ame]