I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
Checkout my recent work sample of a premium-grade furniture 3D render with a clean white background. Stunning 3D model of a cozy and comfortable upholstered chair with multi-angle views! - White background render - 100% fabric texture - Color variations - Model variations - Multi-angle views…
To apply for this role, please follow this link: https://jobs.newworldinteractive.com/jobs/1725012-technical-animator Are you a killer Technical Artist who specializes in animation? New World Interactive might be the place for you! We are looking for a Technical Animator to join our team. We believe collaboration is key to…
Hello polycounters This project is essentially a remake version of an old work in progress portfolio piece https://polycount.com/discussion/172443/abandoned-flooded-mall-ue4#latest I could not figure out how to complete it at the time. I feel it is an interesting concept and design so I'm remaking it. The project is based…
I just updated my Garden Outpost for Version 10.5 Alpha of Empyrion Galactic Survival You can get it on the Steam Workshop @ https://steamcommunity.com/sharedfiles/filedetails/?id=1725516568
I tried everything (resetting parameter, adjusting any obvious settings etc.), the output is simply black no matter what I do. What am I doing wrong? ref: https://docs.substance3d.com/sddoc/shape-splatter-172819773.html EDIT: also seeing these in console, have no idea why
*******Here is the answer : https://support.allegorithmic.com/documentation/spdoc/blocky-artifacts-appear-on-textures-in-the-viewport-172824435.html *****nope. not that. ^^^ Had to roll back graphics driver. Nvidia graphics card. That finally did the trick. Sorry, I don't know what to call this. I haven't been able to find…
Hi there, We're looking for a spaceship concept artist willing to join our group of dedicated individuals. We are working on www.forsakenvoid.com, a tactical space combat and survival game inspired by the likes of FTL and Nexus: The Jupiter Incident. We are in the early stages of prototyping with a fair amount of…
Seems like Autodesk is full gear on Mudbox, hope the rest follow suit. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17237552&linkID=11937426 What has been fixed: Full list here: http://images.autodesk.com/adsk/files/mudbox_2012_sp2_release_notes.pdf