The unfortunate drawback of using SSE2 (CPU) for rendering is that Shape Splatter node is very slow: 2s+ for a simple 512x512 map on my 2.7 GHz i5...
Not sure if this is the case for users on decent GPU.
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But I wonder if there is a workaround for my specific case: I just want to color my rocks using position data, like below, is it a way to do this if I generate these rocks through Tile Sampler?
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Not sure if this is the case for users on decent GPU.
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But I wonder if there is a workaround for my specific case: I just want to color my rocks using position data, like below, is it a way to do this if I generate these rocks through Tile Sampler?
I forget how it's laid out internally now but it'll likely be in the topmost function of the last quadrant node in the fx-map