Hi! I have 6 years of experience as 3d artist and worked on several AAA projects as a Texture/shader artist including Quake Champions (2018) and Halo: Master Chief Collection (2014) making textures for Characters, Weapons, Environment/Props and tiled materials. I am looking for a job involving texture & shader creation…
Open Hypershade, go to the "Textures" tab, middle-click and drag the texture you want onto the model in the viewport. Then make sure Hardware Texturing is turned on in the viewport, and it should display. You need the place3dTexture1 node for any image file used as a texture, it's just the way Maya does things. I'm not…
hey, i didnt know if i should have posted this in my wip of when i actually made it but uhh oh well... Hey guys, i've finished making the texturing tutorial.... Cannon Texturing Tutorial on Vimeo a few things before you watch: * there was a problem with part 2, so i had to just do a synopsis of what i do * i'm not the best…
Hey everyone, I've been learning how to render in Arnold but I can't seem to find a good tutorial that talks about making procedural crevice or dirt texture (e.g. concave surfaces get a different colour than convex). I have found this: https://vimeo.com/134311814 - but I don't think it really covers what I'm asking. Is…
Hello Please anyone help me in how to texture tree and their branches. When i am texturing it i can see seam between tree and the branch. Please have a look on below attached image. (Area marked with red circles) I use maya 2012 Please help me out with some tutorials. I am not very experienced into texturing just a…
hi yall, I had some fun painting textures in mudbox. I can see that it saves off my texture layers as images in the working directory. Is there a way to export the entire texture as one big image that I could open in PS? Failing that, can I somehow merge my layers in Mudbox so that they are one image and just open that in…
Texture Artist Los Angeles based Film and FX studio is looking for a mid to senior level Texture Artist. Must have experience creating photorealistic textures on at least one feature film and or commercial. Must be proficient in Maya and local to Los Angeles, CA. If you are interested in hearing further details, please…
I'm trying to figure out best way to get this textured. I went with modular approach but I'm having hard time to get the textures to look "as one" instead of individual pieces. Any other techniques to approach this? I need those textures to look sharp on the screen. Hope you understood what I mean. Its going to unity if it…
I would say that you should use less noise and grunge in your texturing, because when there is constant grunge or noise in an image, it becomes uniform and unrealistic. Watch these videos by Jamin Shoulet: [ame=" https://www.youtube.com/watch?v=c_GWVez_UHM"]Texturing Workshop with Jamin Shoulet Part 1 - YouTube[/ame]…
Hey Guys, I have a simple question: I created a Head in Zbrush and textured it in Maya (Displacement and all taht stuff). Now when I export my Model from Maya as an OBJ and modify my Model in Zbrush (Make my Model Smile for example) and import it back to Maya AND then apply my Skin Shader (with all the displacements), is…