Hey, Polycounters. It's been a while since I participated in a Valve contest so I'll try my best here to really make the deadline... Alright. I chose Luna because she is my favorite hero and the Chinese New Year is alternatively referred as a LUNAr New Year, so I'll try to score some points this way :) On to the first…
Hi I hope you are all well, I am looking to start/ create/ improve my tiling textures. I have never done them before! I have tried a few techniques tried to do 6 tiling textures. 3 of them are fantasy style - so Warcraft and 3 of them Scifi - so Halo-esq. I would love me some feed back on them, if anyone would be so kind…
Hi, I'm fairly new in the game modeling field, and I am encoutering many problems. I am able to sculpt a high res model but I got so much problem for baking my normal maps. I'm sure that's because I'm lacking of knowledge, and my low poly mesh is probably crappy. I'm totally stuck and I don't know what to do, that's why…
He's got a lot of character to him, his arms need to sit lower as his shoulders are really hunched up- try putting the arms down so they are in a more natural position and you'll see what I mean :) Also check his posture so he has more of an S shape in his spine, he's looking a bit stiff at the moment- also look at how…
There is a lot that could be improved. Here's my honest critique: Portfolio: - As others said you can't save images - The thumbnails are tiny - First image of each gallery won't show up in the full view (Darth Maul, Shield and Floating Islands #1) - What do you want to work with (character, environments or weapons, etc).…
This piece is coming along nicely but I think you've went a bit overboard on the scratches. Try toning it down and think about the placement of such scratches and how they got there. Was one of the scratches caps shield, another a frost giants spear, what have you. As for the rock/pedestal base, I would give it more time…
The logistics of getting those two things in the right spot at the right time, amazing! It would be really cool if they had enough money to send along secondary crafts that film and document the whole process. It's one thing to do it and be successful, but some of what justifies NASA's miniscule funding are the shots that…
[ QUOTE ] i was going under the idea that as MMOs, and peoples internet connections evolve, higher resolutions would be available. [/ QUOTE ] bandwidth has little to do with it. the MMO games are rendered by the client just like any other game. only, for MMO's, you have to consider the polycount of a potentially large…
I figure this is far enough along to warrant it's own thread. I've stopped playing WoW again and what better way to shake it off than to make my character next-gen. Yay! This was actually going to be my blizzard competition entry from 2006. It's based on my WoW character as it was sometime last year (I think?) wearing the…
Circuits and Shields is searching a skilled 2D concept artist to create concepts for our spells/abilities. Circuits is a MOBA style game similar to LoL/HotS/DotA, so familiarity with those games would help. Your task is to draw up rough concepts for each spell based on a description. These concepts will then be passed on…