Hey guys, i'm looking to model some animals. i'm looking to model for more hand held specs. I'm not really sure where to start UV wise and modelling for animation. Just wondering if people have any resources out there which they can recommend. Thanks guys.
It looks like his forehead is coming a little too far forward on the model, almost as if its a helmet. I'd pull it back a bit and look at some side profile reference pics of dwarves. - It'd also be good practice to have a poly limit, so you can work within those boundaries. But seeing it's only your second model i suppose…
Lol, sorry but your post translated: I didn't even look for 2 seconds to find that 'sticky', and I want a modeling application where I can just press a single button and the model is finished with textures and everything. Modeling isn't that easy (but with a bit of paitiance it isn't that hard to learn either), and it is…
Hello guys, as all modellers, I am always looking to improve myslef in art. Curently I have decided to do a model of castle. As complex as building is, I tried to break it down into separate pieces. But parts are too unique, I couldn't break them into modular pieces. I am about halfway trough the modelling process and now…
Ive been using marmoset while texturing (refresh textures and view with updates from photoshop) the model look fantastic in marmoset. i finished my models textures, got it in UDK, materials all setup and it looks like garbage compared to marmoset. I have the lod settings for the textures in unreal set to renderTarget, so…
Hello! I try to make posting questions on here my last resort, but I've scoured the internet and it seems like a lot of possible answers instead lead to 404 pages, so here's the situation: I'm doing this fun little project where I'm making myself and friends as 3D models of characters that would fit into the universe of…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Hi guys! I just recently created this model (I know it isn't perfect, but as I'm not super experienced yet I feel pretty proud of it) and I was wondering if anyone had advice on how best to showcase it for a portfolio. The mesh isn't awesome as it is my first blender sculpt model, so to be honest it is a little funky, but…
Hey Guys, I'm working on an assignment and part of the criteria is to get some online feedback. So I thought PolyCount is a good place to get some criticism on my model. The model is a low-poly, rigged skeletal mesh based on a Deinonychus (Velociraptor from Jurassic Park) which I've imported to UDK so any critique you…
Hey Guys, Martian Arctic url]www.martianarctic.com[/url is looking for experienced freelance 3D Modelers to develop art assets for our upcoming game. You'll need to specular, skin and bump map the piece as well as model it, and some of the models require animations and rigging [most don't]. You will be working directly…