Hi guys Im currently doing some blocking out and need to fire on quick textures to get a sense of scale and layout. Im finding the "assign favourite material" section at the bottom of the marking menu a bit awkward and long and was want to hotkey the lambert function. Sadly I cant find where it is in the hotkey menu. Any…
Hi All, I've a material setup which I haven't made my self, but i would like to build in AO node. The problem is that I don't realy know how to connect AO node (outlined in green) The node starts from the Diffuse_base and then splits up with a Texture_A and A_dirt_on/off which can be controlled secondly there are…
Hey I've got an issue with a Material Transform node in the way that it will not output the corresponding opacity output when opacity is toggled on in the channels of the node. The input will show up and the graph on the inside of the node only has the visible if input["opacity"] as its condition. For some reason it just…
Hi, I am having trouble saving a smart material, because Photoshop gives me an error message, wich you can see in the picture. But this error only appears when I am saving a group, if i try to save a layer everything works fine. Hopefully you can help me and sorry that the error messsage is in german. "Error: General…
Show Map in Viewport? It looks like a little checkerboard cube in the Material Editor. You will need to make sure that it is checked on for each sub-material.
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
So I did this small prop (lol crate) it's a small amplifier. And made it with the purpose of releasing it here so that people can pratice their materials with it. The max file is max2009 and is using 3pshader Pro. But you can easily use the lite version. Inside the zip there is the normal map, difuse tga and the psd which…
It looks like the seam is coming from the specular pass rather than the albedo. Turn specular to 0 and see if it still shows up. If it does, its probably an issue with your spec map, maybe the values don't match there or you haven't loaded the spec map in one of the materials yet? Out of curiosity, why are you splitting…
Hi everyone, Working on some models but having issues improving this current project https://sketchfab.com/3d-models/be550g-9ffae4f311714e9b9a009e8b7055be7b Any advice on how to make the models plastic materials more lifelike? Its a new product so we can't have any 'wear marks' LOD.
I've gotten this a lot with my material using my textures set to 'UI' in the LOD group, as well as 'Uncompressed Normals' for my normal maps. Rebuilding the lighting fixed it though. The white dots only show up in my material editor and the scene when lighting isn't built. This might be a dumb question, but is the lighting…